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How to solve Zip

Collega i numeri in ordine coprendo ogni casella.

Play Zip free

Voglia di un'altra partita a Zip, il rompicapo reso popolare dai giochi quotidiani di LinkedIn? Qui è illimitato: schemi gratuiti generati su richiesta, tre livelli di difficoltà e soluzione unica garantita.

Come giocare a Zip

  • Traccia un unico percorso dal numero 1 all'ultimo, passando per i numeri in ordine.
  • Il percorso deve coprire tutte le caselle della griglia.
  • Non può incrociarsi né attraversare i muri spessi.
  • Trascina per tracciare, o tocca una casella allineata con l'estremità del percorso per riempire in un colpo. Torna indietro ripassando su una casella già visitata.
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How to solve Zip: techniques that work

Zip is a Hamiltonian path puzzle: one line from checkpoint 1 to the last number that visits every cell exactly once. Before drawing anything, look at the corners and edges. A corner cell has only two neighbours, so the path must enter through one and leave through the other — corners are effectively pre-drawn.

Watch for pockets. If your planned route walls off a group of empty cells, the board is already lost — every cell must be reachable by the remaining path. Good players constantly ask "can the line still get back out of there?" before committing to a turn.

Use the checkpoints as anchors and plan backwards from the final number as well as forwards from 1. The stretch between the two last checkpoints is usually the most constrained part of the board; solving it mentally first often decides the whole route. Walls block movement between adjacent cells, which paradoxically helps: each wall removes options and makes more of the path forced.

Common mistakes

The most frequent one is filling space greedily and leaving a single unreachable cell in a corner — the parity of the grid means one stranded cell can rarely be recovered. Undo early rather than pushing a doomed line.

Second: forgetting the checkpoints must be hit in ascending order. A route that touches 3 before 2 is invalid even if it covers the board perfectly.

From easy to hard

Difficulty scales with board size, wall count and checkpoint spacing. On hard boards, treat each pair of consecutive checkpoints as its own mini-puzzle and check that your segment leaves a connected region for the rest of the path.

FAQ

Zip è gratuito e illimitato su LinkMyPzzl?
Sì. Ogni schema di Zip è generato su richiesta nel tuo browser: gioca quanto vuoi, gratis e senza account.
Che differenza c'è con il rompicapo quotidiano di Zip?
La versione quotidiana resa popolare da LinkedIn offre uno schema al giorno. LinkMyPzzl ne genera senza limiti e ti lascia scegliere la difficoltà.
Ogni schema di Zip ha una soluzione unica?
Sì. Un risolutore verifica ogni schema generato: esiste sempre esattamente una soluzione.
Do I have to cover every cell?
Yes. The path must pass through every single cell of the grid exactly once while hitting the numbered checkpoints in order — covering the numbers alone isn't enough.
How do I undo a wrong turn?
Drag backwards along the path to retract it, use the Undo button under the board, or re-enter any earlier cell of the path to cut it back to that point.

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