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How to solve Hashi

Connect the islands with bridges

Play Hashi free

Voglia di un'altra partita a Hashi, il rompicapo reso popolare dai giochi quotidiani di LinkedIn? Qui è illimitato: schemi gratuiti generati su richiesta, tre livelli di difficoltà e soluzione unica garantita.

Come giocare a Hashi

  • Join the numbered islands with horizontal and vertical bridges.
  • An island's number is how many bridge ends must touch it.
  • At most two bridges may link the same pair, and bridges can never cross.
  • Drag from one island to another to draw a bridge; drag again for a double bridge. Tap a bridge to remove it. Every island must end up connected into one network.
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How to solve Hashi: techniques that work

Count neighbours before anything else. An island's number is spread across at most two bridges per neighbour, so an island showing 2k with exactly k neighbours must run a double bridge to every one of them: a corner 4 with two neighbours is fully forced, as is an edge 6 with three. These "saturated" islands are free moves — play them all first.

One step weaker but just as useful: an island whose number is 2k−1 with k neighbours must connect at least once to every neighbour. That single guaranteed bridge is often enough to block a crossing elsewhere and cascade into the next deduction.

Keep the network connected. All islands must end up in one web, so a bridge that would seal off a finished sub-network — say, a 1—1 pair on the edge linking only to each other — is illegal even if the numbers allow it. Late in a board, connectivity is usually the argument that decides the last few bridges.

Common mistakes

Forgetting that bridges block each other: a bridge is a wall for every perpendicular route. Players plan two bridges that cross and only notice when the second refuses to draw.

Overloading a pair. However large the numbers, two islands can share at most two bridges — an 8 next to an 8 still exchanges only a double bridge and needs other neighbours for the rest.

From easy to hard

More islands mean longer chains between forced moves. On hard boards alternate systematically: saturate the full islands, then run the connectivity check, then look for almost-saturated ones. Hashi (Hashiwokakero, "build bridges") rarely needs more than these three ideas.

FAQ

Hashi è gratuito e illimitato su LinkMyPzzl?
Sì. Ogni schema di Hashi è generato su richiesta nel tuo browser: gioca quanto vuoi, gratis e senza account.
Che differenza c'è con il rompicapo quotidiano di Hashi?
La versione quotidiana resa popolare da LinkedIn offre uno schema al giorno. LinkMyPzzl ne genera senza limiti e ti lascia scegliere la difficoltà.
Ogni schema di Hashi ha una soluzione unica?
Sì. Un risolutore verifica ogni schema generato: esiste sempre esattamente una soluzione.
Can bridges cross each other?
Never. Bridges run straight horizontally or vertically and act as walls for perpendicular bridges — planning around crossings is the heart of the puzzle.
How do I delete a bridge I've drawn?
Just tap or click the bridge itself and it disappears. Drawing works by dragging from one island to an aligned neighbour; a second drag makes the bridge double.

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