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How to solve Akari

Light every cell with bulbs

Play Akari free

Voglia di un'altra partita a Akari, il rompicapo reso popolare dai giochi quotidiani di LinkedIn? Qui è illimitato: schemi gratuiti generati su richiesta, tre livelli di difficoltà e soluzione unica garantita.

Come giocare a Akari

  • Place light bulbs on white cells so that every white cell is lit.
  • A bulb lights its whole row and column until a black cell blocks the light — but two bulbs may never shine on each other.
  • A number on a black cell says exactly how many bulbs touch it horizontally and vertically.
  • Black cells without a number are plain walls — they don't constrain anything.
  • Tap a cell to place a bulb, again for a dot (no bulb here), once more to clear.
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How to solve Akari: techniques that work

Open every board with the extreme clues. A wall numbered 4 lights bulbs on all four sides; a 0 forbids bulbs on all its neighbours — mark those cells with dots at once. A 3-wall in the open, or a 2-wall in a corner, is fully forced too. These free moves light a surprising share of the grid before any real thinking starts.

Then hunt for cells that only they themselves can light. A white cell whose row and column segments are otherwise dotted out or blocked by walls must hold a bulb — no other bulb can ever reach it. This "self-light" argument is the workhorse of midgame Akari.

Dots are half the game. Every cell a bulb shines on is dotted by the app automatically through its light ray, but add your own dots wherever a bulb would break a satisfied wall clue or stare down an existing bulb. The more dots you place, the more self-light cells appear.

Common mistakes

Placing two bulbs in the same corridor: bulbs must never shine on each other, and a single long row with two bulbs and no wall between them invalidates the board even if everything is lit.

Treating unnumbered walls as clues. Black cells without a number impose nothing — they only block light. Their job is to cut long corridors into short segments.

From easy to hard

On easy boards every wall is numbered, so clue-chaining carries you through. Medium and hard boards leave walls blank and stretch the corridors: expect to lean on the self-light argument and on careful dotting. Akari is Nikoli's Light Up (美術館) — one of the most elegant deduction puzzles ever designed.

FAQ

Akari è gratuito e illimitato su LinkMyPzzl?
Sì. Ogni schema di Akari è generato su richiesta nel tuo browser: gioca quanto vuoi, gratis e senza account.
Che differenza c'è con il rompicapo quotidiano di Akari?
La versione quotidiana resa popolare da LinkedIn offre uno schema al giorno. LinkMyPzzl ne genera senza limiti e ti lascia scegliere la difficoltà.
Ogni schema di Akari ha una soluzione unica?
Sì. Un risolutore verifica ogni schema generato: esiste sempre esattamente una soluzione.
What are the black cells without numbers?
Plain walls. They block light and split rows into segments but impose no constraint of their own — any number of bulbs may sit next to them.
Why is my board wrong when everything is lit?
Almost always two bulbs shining on each other along a clear row or column, or a numbered wall touching the wrong count of bulbs. Both must be fixed for the win, not just full lighting.

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