How to solve Zip
Ligue os números em ordem cobrindo todas as casas.
Quer mais uma partida de Zip, o quebra-cabeça que os jogos diários do LinkedIn tornaram popular? Aqui é ilimitado: tabuleiros grátis gerados na hora, três níveis de dificuldade e solução única garantida.
Como jogar Zip
- Trace um único caminho do número 1 até o último, passando pelos números em ordem.
- O caminho deve cobrir todas as casas da grade.
- Ele não pode se cruzar nem atravessar as paredes grossas.
- Arraste para traçar, ou toque numa casa alinhada com a ponta do caminho para preencher de uma vez. Volte passando por uma casa já visitada.
How to solve Zip: techniques that work
Zip is a Hamiltonian path puzzle: one line from checkpoint 1 to the last number that visits every cell exactly once. Before drawing anything, look at the corners and edges. A corner cell has only two neighbours, so the path must enter through one and leave through the other — corners are effectively pre-drawn.
Watch for pockets. If your planned route walls off a group of empty cells, the board is already lost — every cell must be reachable by the remaining path. Good players constantly ask "can the line still get back out of there?" before committing to a turn.
Use the checkpoints as anchors and plan backwards from the final number as well as forwards from 1. The stretch between the two last checkpoints is usually the most constrained part of the board; solving it mentally first often decides the whole route. Walls block movement between adjacent cells, which paradoxically helps: each wall removes options and makes more of the path forced.
Common mistakes
The most frequent one is filling space greedily and leaving a single unreachable cell in a corner — the parity of the grid means one stranded cell can rarely be recovered. Undo early rather than pushing a doomed line.
Second: forgetting the checkpoints must be hit in ascending order. A route that touches 3 before 2 is invalid even if it covers the board perfectly.
From easy to hard
Difficulty scales with board size, wall count and checkpoint spacing. On hard boards, treat each pair of consecutive checkpoints as its own mini-puzzle and check that your segment leaves a connected region for the rest of the path.
FAQ
- Zip é grátis e ilimitado no LinkMyPzzl?
- Sim. Cada tabuleiro de Zip é gerado na hora no seu navegador — jogue quanto quiser, grátis e sem conta.
- Qual a diferença para o quebra-cabeça diário de Zip?
- A versão diária popularizada pelo LinkedIn oferece uma grade por dia. O LinkMyPzzl gera tabuleiros ilimitados e deixa você escolher a dificuldade.
- Todo tabuleiro de Zip tem solução única?
- Sim. Um solucionador verifica cada tabuleiro gerado: há sempre exatamente uma solução.
- Do I have to cover every cell?
- Yes. The path must pass through every single cell of the grid exactly once while hitting the numbered checkpoints in order — covering the numbers alone isn't enough.
- How do I undo a wrong turn?
- Drag backwards along the path to retract it, use the Undo button under the board, or re-enter any earlier cell of the path to cut it back to that point.