Cómo resolver Akari
Ilumina cada casilla con bombillas
¿Quieres otra partida de Akari, el puzzle que los juegos diarios de LinkedIn hicieron popular? Aquí es ilimitado: tableros gratis generados al momento, tres niveles de dificultad y solución única garantizada.
Cómo jugar a Akari
- Coloca bombillas en las casillas blancas para que todas queden iluminadas.
- Una bombilla ilumina toda su fila y columna hasta una casilla negra — pero dos bombillas nunca pueden alumbrarse entre sí.
- Un número en una casilla negra indica exactamente cuántas bombillas la tocan horizontal y verticalmente.
- Las casillas negras sin número son simples muros: no imponen ninguna restricción.
- Toca una casilla para poner una bombilla, otra vez para un punto (sin bombilla aquí), una más para borrar.
How to solve Akari: techniques that work
Open every board with the extreme clues. A wall numbered 4 lights bulbs on all four sides; a 0 forbids bulbs on all its neighbours — mark those cells with dots at once. A 3-wall in the open, or a 2-wall in a corner, is fully forced too. These free moves light a surprising share of the grid before any real thinking starts.
Then hunt for cells that only they themselves can light. A white cell whose row and column segments are otherwise dotted out or blocked by walls must hold a bulb — no other bulb can ever reach it. This "self-light" argument is the workhorse of midgame Akari.
Dots are half the game. Every cell a bulb shines on is dotted by the app automatically through its light ray, but add your own dots wherever a bulb would break a satisfied wall clue or stare down an existing bulb. The more dots you place, the more self-light cells appear.
Common mistakes
Placing two bulbs in the same corridor: bulbs must never shine on each other, and a single long row with two bulbs and no wall between them invalidates the board even if everything is lit.
Treating unnumbered walls as clues. Black cells without a number impose nothing — they only block light. Their job is to cut long corridors into short segments.
From easy to hard
On easy boards every wall is numbered, so clue-chaining carries you through. Medium and hard boards leave walls blank and stretch the corridors: expect to lean on the self-light argument and on careful dotting. Akari is Nikoli's Light Up (美術館) — one of the most elegant deduction puzzles ever designed.
FAQ
- ¿Akari es gratis e ilimitado en LinkMyPzzl?
- Sí. Cada tablero de Akari se genera al momento en tu navegador: juega cuanto quieras, gratis y sin cuenta.
- ¿En qué se diferencia del puzzle diario de Akari?
- La versión diaria popularizada por LinkedIn ofrece una cuadrícula al día. LinkMyPzzl genera tableros ilimitados y te deja elegir la dificultad.
- ¿Cada tablero de Akari tiene solución única?
- Sí. Un solucionador verifica cada tablero generado: siempre hay exactamente una solución.
- What are the black cells without numbers?
- Plain walls. They block light and split rows into segments but impose no constraint of their own — any number of bulbs may sit next to them.
- Why is my board wrong when everything is lit?
- Almost always two bulbs shining on each other along a clear row or column, or a numbered wall touching the wrong count of bulbs. Both must be fixed for the win, not just full lighting.