How to solve Akari
Light every cell with bulbs
هل تريد جولة أخرى من Akari، اللغز الذي اشتهر بفضل ألعاب لينكد إن (LinkedIn) اليومية؟ هنا يمكنك اللعب بلا حدود: لوحات مجانية تُنشأ عند الطلب، بثلاثة مستويات صعوبة وحل وحيد مضمون.
كيف تلعب Akari
- Place light bulbs on white cells so that every white cell is lit.
- A bulb lights its whole row and column until a black cell blocks the light — but two bulbs may never shine on each other.
- A number on a black cell says exactly how many bulbs touch it horizontally and vertically.
- Black cells without a number are plain walls — they don't constrain anything.
- Tap a cell to place a bulb, again for a dot (no bulb here), once more to clear.
How to solve Akari: techniques that work
Open every board with the extreme clues. A wall numbered 4 lights bulbs on all four sides; a 0 forbids bulbs on all its neighbours — mark those cells with dots at once. A 3-wall in the open, or a 2-wall in a corner, is fully forced too. These free moves light a surprising share of the grid before any real thinking starts.
Then hunt for cells that only they themselves can light. A white cell whose row and column segments are otherwise dotted out or blocked by walls must hold a bulb — no other bulb can ever reach it. This "self-light" argument is the workhorse of midgame Akari.
Dots are half the game. Every cell a bulb shines on is dotted by the app automatically through its light ray, but add your own dots wherever a bulb would break a satisfied wall clue or stare down an existing bulb. The more dots you place, the more self-light cells appear.
Common mistakes
Placing two bulbs in the same corridor: bulbs must never shine on each other, and a single long row with two bulbs and no wall between them invalidates the board even if everything is lit.
Treating unnumbered walls as clues. Black cells without a number impose nothing — they only block light. Their job is to cut long corridors into short segments.
From easy to hard
On easy boards every wall is numbered, so clue-chaining carries you through. Medium and hard boards leave walls blank and stretch the corridors: expect to lean on the self-light argument and on careful dotting. Akari is Nikoli's Light Up (美術館) — one of the most elegant deduction puzzles ever designed.
FAQ
- هل Akari مجاني وغير محدود على LinkMyPzzl؟
- نعم. كل لوحة Akari تُنشأ عند الطلب في متصفحك — العب كما تشاء، مجانًا وبدون حساب.
- ما الفرق عن لغز Akari اليومي؟
- النسخة اليومية التي اشتهرت عبر لينكد إن تقدم لوحة واحدة يوميًا. أما LinkMyPzzl فيولّد لوحات غير محدودة ويتيح لك اختيار الصعوبة.
- هل لكل لوحة Akari حل وحيد؟
- نعم. يتحقق حلّال آلي من كل لوحة قبل عرضها: هناك دائمًا حل واحد بالضبط.
- What are the black cells without numbers?
- Plain walls. They block light and split rows into segments but impose no constraint of their own — any number of bulbs may sit next to them.
- Why is my board wrong when everything is lit?
- Almost always two bulbs shining on each other along a clear row or column, or a numbered wall touching the wrong count of bulbs. Both must be fixed for the win, not just full lighting.